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1. Level 2 mission cruisers? - in Ships and Modules [original thread]
Also, close range doesn't work in these missions. Many of these NPCs are based on weapons that hit hard at point blank range. Range dictation is key here. If you can maintain a distance of 20km or more from the NPCs, you will mitigate a large port...
- by Sean Faust - at 2011.03.29 17:07:00
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2. Level 2 mission cruisers? - in Ships and Modules [original thread]
I did my level 2s in a Vexor. I didn't even have guns fitted to it and only had 4 drones (did not yet have Drones 5) at the time. I simply used one wave of mission specific medium drones, one wave of mission specific light drones, drone link augme...
- by Sean Faust - at 2011.03.29 16:04:00
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3. Can a freighter actually take out a cruiser/battle cruiser/etc in PvP? - in Ships and Modules [original thread]
Virtually any PvE BS (except for the Domi) will die to a PvP fitted frigate UNDER THE RIGHT CIRCUMSTANCES. I've taken out ratting BS's in a Taranis or Ishkur or Wolf. However, if the BS in question is set up for PvP rather than PvE, it's likely he...
- by Sean Faust - at 2011.03.13 20:11:00
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4. Favorite Ship - in Ships and Modules [original thread]
A)Whats your favorite solo pvp ship Taranis or Crusader B)Whats your favorite ship for solo pve For running L4 missions, Vargur. For 0.0 ratting, Sacrilege. C)What ship do you like the best for looks Damnation. Just sucks that it fills a very...
- by Sean Faust - at 2011.03.07 20:55:00
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5. Better blasterboat Battleship - in Ships and Modules [original thread]
With the current state of game mechanics, Mega wins out because the tracking bonus is integral as broken as blasters are. But honestly, if you REALLY want to go blasters, go Vindicator. Otherwise, Domi. Domi > Mega/Hype as a pvp ship any day ...
- by Sean Faust - at 2011.03.07 20:44:00
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6. New to the Absolution...Teach me the Ways! - in Ships and Modules [original thread]
The Absolution is just not worth it to fly over the Harbinger, to be honest. The Harbinger's larger drone bay and 4th mid slot can make up for the difference in tank in most situations, and the Absolution needs low slots full of faction gear in or...
- by Sean Faust - at 2011.03.05 05:01:00
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7. why amarr and gallente ship often use projectile turrets? - in Ships and Modules [original thread]
Lack of cap use , good range, respectable damage, ridiculously low powergrid usage, and the ability to fit damage types make them the best overall turret type. Unless your ship gets a damage bonus to another turret type, it's always best to fit pr...
- by Sean Faust - at 2011.02.24 20:43:00
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8. Frigates aside, what is your favorite solo ship? - in Ships and Modules [original thread]
Depends on what you plan on killing. If you plan on ganking helpless ratters then I would say Harbinger. Its offensive weapons are the most effective versus the overtanked passive shield ships commonly used in PVE, and it has enough of a buffer to...
- by Sean Faust - at 2011.02.24 20:34:00
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9. Command Ship or BS for lvl 4s - in Ships and Modules [original thread]
Important thing to realize is that, while it can be done, none of the Command ships can match the completion times you can get out of a battleship. You just can't get comparable DPS in a PVE setup. If you're a strictly Amarr pilot and you want th...
- by Sean Faust - at 2011.01.27 16:39:00
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10. Gun not working - in Ships and Modules [original thread]
The skills to raise CPU are found under the Electronics and Gunnery categories. The two you're looking for are Electronics and Weapon Upgrades. Pretty much any viable battleship fit for any BS requires them both to be at 5.
- by Sean Faust - at 2011.01.26 20:36:00
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11. Newb pilot - Gallente PvE, general fail-fit questions.... - in Ships and Modules [original thread]
Making the Megathron work as a mission ship is a lot of work and is much more skill-intensive (both SP and player skill) than the Dominix. The Dominix is arguably the best PVE ship in the whole of the Gallente lineup. It doesn't requirely nearly a...
- by Sean Faust - at 2011.01.25 16:47:00
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12. Vargur Vs Golem - in Ships and Modules [original thread]
Firstly, I can see that you're dead set on a Marauder, which means you want the isk/h that can only come from salvaging while you mission. High DPS pirate BS's such as the Nightmare and Mach can't do this so I won't waste my time recommending thos...
- by Sean Faust - at 2011.01.12 14:23:00
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13. Which race for an AF piloting PVP alt? Low SP requirement. - in Ships and Modules [original thread]
The Wolf and Jag are both awesome. Along with the Ishkur they're the top 3 AFs.
- by Sean Faust - at 2011.01.11 18:28:00
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14. Heretic for L2/3? - in Ships and Modules [original thread]
It doesn't have the tank of AFs and the DPS difference is marginal. You would do better in a Retribution or a Vengeance fitted with a single rep, damage control, and 2 ballistic controls. I did my Level 3s in an Ishkur and it worked AMAZINGLY well.
- by Sean Faust - at 2011.01.11 18:26:00
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15. EAFs - in Ships and Modules [original thread]
I fly a Sentinel and love it. I fly it in gangs where its TD bonus would be useful. I fly it mainly as a TD ship, with 3 mid slots having TDs. With the popularity of Minmatar ships, it has proven especially beneficial to gangs, especially since it...
- by Sean Faust - at 2011.01.08 03:31:00
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16. PvP Wolf setup - in Ships and Modules [original thread]
Wolf = Ganking, not tackling. Preferably when solo or in a small gang. 2 mids = fail tackler.
- by Sean Faust - at 2011.01.03 21:09:00
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17. Kronos vs Paldin - in Ships and Modules [original thread]
If you're dead set on Kronos vs. Paladin then understand this: Overall the Paladin is better than Kronos in every way. However, due to the super-high EM resist of Angels and Guristas rats, it sucks for missions where you have to go up against the...
- by Sean Faust - at 2011.01.01 10:02:00
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18. Teach a newb - Missiles vs. Railguns - in Ships and Modules [original thread]
Missiles put out significantly higher DPS than railguns. However, there are two things railguns can do that missiles can't. 1. Deal instant damage. Because missiles have a travel time while railguns are instant, it is possible for a railgun ship ...
- by Sean Faust - at 2010.12.29 18:56:00
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19. Sick of nerf Drake whiners - in Ships and Modules [original thread]
Originally by: Mavnas Also, please nerf drakes so that my shiny new Nighthawk feels like more of an upgrade. There is a sad truth to what you have to say there about how close the Drake is to the Nighthawk. It makes it pointless to fl...
- by Sean Faust - at 2010.12.29 18:04:00
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20. Close range questions - in Ships and Modules [original thread]
Drake has no turret hard points, so the 8th high is for utility only. If you want to have a strong defense vs. frigates, put a neut there. In your drone bay use warrior II drones. Put some sort of propulsion-inhibiting mod in your mids (web or scr...
- by Sean Faust - at 2010.12.29 15:47:00
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